Released two weeks ago from today on November 17th, Star Wars: Battlefront, ran head first into the market and gaming community. It received a simple 8/10 from IGN critics which is a fairly safe call.
Graphically, it’s one of the best if not the best graphics I’ve ever seen in a video game. One of the first companies to legitimately utilize the graphic power of the new consoles, Dice was able to make such a beautiful screening and display. Overall, it’s visually appealing to anyone including those who are colorblind; they actually have multiple options to assist those who are colorblind by brightening and darkening certain things.
Many gamers from all over deeply care about the balance to a game. It’s not very fun when you’re getting mauled by other players and it’s not even very fun for that opposing side either. No matter what rank/level you are, you’re still able to compete with other players of other ranks. Everyone has access to the same vehicles, same heroes/villians, same power ups. So in order to do well in the game, you have to play well.
“I really like the large scale game modes like Walker Assault…20 v 20 gives you plenty of things to do,” said Zach Buerger (‘16).
A big negative hit the game took was about it’s lack of certain things. It’s “campaign” does not hold a storyline but is rather a tutorial of how to properly do certain things within the game. Number of guns was also a concern but was made up for with a high number of specialty weapons that people of all levels can use.
The little things in the game are bigger than you think too. With the inclusion of Easter Eggs (hidden secrets) galore, the makers of the game truly wanted to see the dedicated Star Wars fans recognize their hard work that they put into the game.